All 12 Clover Legends Grimoires
The official Roblox description confirms 12 grimoires split into four availability groups. Your first book always comes from the starter group, and the further down the table you go, the harder the roll — Light and Anti-Magic are the rarest books in the game.
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| Group | Grimoires | Availability |
|---|---|---|
| Starter group | Fire, Wind, Water | Available from the start |
| Growth group | Earth, Lightning, Plant, Poison, Chain | The next tier of rolls |
| Lucky group | World Tree, Dark | Noticeably rarer |
| Rarest group | Light, Anti-Magic | The hardest books to obtain |
How Grimoires Work
A grimoire is the book you carry into every fight, and it defines your magic in Clover Legends. While you battle, the book gains Book Level alongside your character's own progression. That means your grimoire improves simply by being used — there is no separate book-leveling menu to grind.
Because the book levels through combat, the book you use most is the book that gets strongest. Swapping to a new grimoire starts its Book Level from the bottom, which is the core trade-off behind every reroll decision: a rarer book is a long-term investment, not an instant upgrade.
Everything else on this page follows from that one property of Clover Legends grimoires.
Book Level 10 and 20 Spell Unlocks
Book Level 10 and Book Level 20 are the two spell milestones the official description calls out. At each one, the book you already carry unlocks new spells, expanding your combat options without any additional currency or material cost.
The practical consequence: reaching Book Level 10 on a starter book is fast, and the new spells make early islands noticeably easier. Most players get more out of pushing their current book to 10 and then 20 than from rerolling repeatedly in the first hours, because the spell milestones reward the book you commit to, not the book you wish you had.
Spell milestones are the quiet strength of Clover Legends grimoires at every availability tier.
Grimoire Availability Groups
The four groups describe how commonly each book appears when you roll — they are an availability grouping from the official description, not a strength ranking.
Use the groups below as a map of how hard each of the Clover Legends grimoires is to obtain.
Fire, Wind and Water
The starter group covers the three books every new player rolls from. They are the most common books in the game, and their role is to teach the combat loop and the Book Level system while you find your feet.
Earth, Lightning, Plant, Poison and Chain
The five-book growth group is the next tier of availability. These are the books most mid-game players carry, common enough to obtain without extraordinary luck while offering more distinctive kits than the starters.
World Tree and Dark
The two rarer books in the group above sit behind noticeably worse roll odds. Landing one is a meaningful upgrade moment for most accounts, and they are widely treated as main-book material.
Light and Anti-Magic
Light and Anti-Magic form the rarest group. These are the chase books of Clover Legends — hardest to obtain, and the books most players will only see after sustained rerolling or long-term play.
Leveling a Grimoire vs Rerolling
Both paths spend the same resource — your playtime — so the choice comes down to which one returns more per hour. Leveling your current book compounds immediately: every fight adds Book Level progress toward the next spell milestone. Rerolling has no guaranteed return; it is a lottery against the availability groups above.
A reasonable rule for new players: level your book to Book Level 10 before any serious rerolling. You experience the spell system, see how your kit actually plays, and only then decide whether a different book is worth the gamble. Rerolling before that point trades a known, improving kit for an unknown roll.
That is the core economics of Clover Legends grimoires: certainty versus odds.
Grimoires and Awakening
Awakening is the system that pushes a grimoire past its normal ceiling. It uses materials you gather plus Spell Pages hunted from bosses, and each awakening raises the book's level cap while improving its damage and critical performance.
Awakening is bound to the book, so it rewards commitment: an awakened mid-tier book you have invested in will outpace an unawakened rare book for a long time. If you are building toward your first awakening, the awakening guide covers preparation and the mistakes that waste Spell Pages.
Which Grimoire Should You Keep?
Without copying the community's strength rankings, the decision method looks like this: first, availability — anything from the growth group or above is a candidate to main over a starter book. Second, momentum — a book already past Book Level 10 has unlocked spells a fresh roll lacks. Third, your plans — if you are saving materials for awakening, switching books now resets that investment.
If you have a rarer book and a higher Book Level on a common one, the honest answer is to play both for a session each. Book switching is free; guessing which kit you enjoy is not.
Choosing among Clover Legends grimoires gets easier once you separate the three factors.
Common questions
Frequently Asked Questions
How many grimoires are in Clover Legends?
There are 12 grimoires, officially grouped into four availability tiers: Fire, Wind and Water (starter); Earth, Lightning, Plant, Poison and Chain (growth); World Tree and Dark (rarer); and Light and Anti-Magic (rarest).
How do grimoires level up?
A grimoire gains Book Level while you fight with it equipped. The official game description says your grimoire levels as you fight with it equipped, so the fights themselves are the progression.
When do new spells unlock?
New spells unlock at Book Level 10 and Book Level 20 on the book you already carry, per the official Roblox description.
What is the rarest grimoire in Clover Legends?
Light and Anti-Magic make up the rarest availability group in the official description, making them the hardest books to obtain.
Should I reroll or level my current grimoire?
Level your current book to Book Level 10 first. The first spell milestone arrives quickly and improves your kit for free, and experiencing the book before rerolling makes the keep-or-reroll decision much easier.
Do awakening benefits transfer to a new grimoire?
No. Awakening raises the level cap and improves damage and crit for the book it was applied to, so switching books means starting a new one's progression from the bottom.
